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Hacking Game Interfaces
#: 5200004    ID: CECT 0003    Section: 09
Description:
Facilitated by Jason Nelson (University of Bergen, Norway) this workshop will be an experimental, hands-on, game design camp. Drawing on Nelson’s background in Net Art, experimental gaming, and digital poetry, participants will create prototypes of digital games using the Construct 3 game engine. Workshop guests will also attend the Wild Media Conference and Exhibition (and are encouraged to present their own work as part of the conference). This workshop is intended for community members, undergraduate, graduate students, and faculty members and no programming experience is required. The workshop will be offered with no-credit, continuing education credit, and 3 credit options, with no prior programming experience necessary. A laptop will be required.

One hour asynchronous meeting to be completed June 8-16.
One hour asynchronous meeting to be completed July 1-8.

For more information about the conference please go to: https://idmaa.org/conferences/idmaa-2024-wild-media/

To register for the conference please go to: https://mnscu.rschooltoday.com/public/costoption/class_id/284503/public/1/
Day(s):
Varied Schedule
Time:
9:00 AM
Sessions:
14
Contact Hours:
42
Cost:
$675.00
Instructor:
Registration Cutoff Date:
Dates & Times:
6/24/2024   9:00AM - 12:00PM
Arranged
6/24/2024   1:30PM - 4:30PM
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6/25/2024   9:00AM - 12:00PM
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6/25/2024   1:30PM - 4:30PM
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6/26/2024   9:00AM - 12:00PM
Arranged
6/26/2024   1:30PM - 4:30PM
Arranged
6/27/2024   9:00AM - 12:00PM
Arranged
6/27/2024   1:30PM - 4:30PM
Arranged
6/28/2024   9:00AM - 12:00PM
Arranged
6/28/2024   1:30PM - 4:30PM
Arranged